

raw files readable by Unity.Ģ.2 stable b (32bit : here or here, 64bit : here or here)Ģ.2 stable c (32bit : here or here, 64bit : here or here)Ģ. The TerrainData plugin can export and import.The MovieTexture plugin can export and import.dae (Collada) files, also supporting rigged SkinnedMeshRenderers. m4a files from WebGL builds and Unity 4 sound files. wav files from U5's AudioClip assets using FMOD. The AudioClip plugin can export uncompressed.The TextAsset plugin can export and import.tga files and decode&encode most texture formats used by Unity. Type information extracted from Unity is used in order to generate text representations of various asset types. It can create standalone mod installers from changes to. The Texture plugin can export and import. assets and AssetBundle editor UABE is an editor for Unity 3.4+//2018.There are multiple plugins to convert Unity assets from/to common file formats : Custom MonoBehaviour types also are supported. crp files and extract meshes and textures.UABE is an editor for Unity 3.4+//2018. CrperĬrper is a web-based tool which can read. UTinyRipper is a tool which can extract an entire. It can export meshes as OBJ and textures as PNG. assets.res does not tolerate any changes. Most vanilla assets can be found in the sharedassets11 file, although assets from DLCs can be found in files with a higher number. dds which weighs 100 kb, when extracted it is extracted from. assets files which are located in the Cities_Data folder which is in the game folder. Some meshes or textures are not readable, and therefore ModTools can't dump them, in that case, you remember the name of the mesh or material and use one of the other methods. ModTools can't dump some textures because of their format, in this case, a script can be used to convert the texture, which ModTools can then dump. To find prefabs when you can't click on them ingame or in the menu, see how to find any vanilla or custom prefab in the ModTools article. Network elevations such as bridge and tunnel can be found inside the prefab in m_netAI. There you can find the m_segmentMesh and m_segmentMaterial which contains the textures. Network Segments & Nodesįor networks, the nodes and segments can be found inside the prefab in m_nodes and m_segments. If a building has sub-buildings or sub-meshes, those can be found inside the prefab in m_subBuildings and m_subMeshes. Alternatively, inside the prefab you can find the m_mesh and textures inside m_material and dump those. If you preview it, you can dump it there. You can click on the desired item in the menu as if you are about to plop it, and then find the prefab in Scene Explorer > Tool Controller > BuildingTool / PropTool / TreeTool / NetTool > m_prefab. For buildings and vehicles, you can simply click on it ingame and press dump asset there. This assumes you are familiar with ModTools usage.
